As all of the characters in the game are young children, the Limbo in question is probably Limbo of the Infants, a section of hell that unbaptized infants are sent to after they die. The title insinuates that the game takes place in some sort of purgatory on the edge of hell, limbo to be precise. The story of Limbo isn’t explicitly stated, but from subtle clues in the game we can infer the basis of the story. The grey background makes the world of Limbo mysterious and alien, exactly how it acts in a game design sense and the story that complements it. The entire time he is attempting to escape a giant spider that sole adjective is to kill the young boy. The main characters bright eyes stand out as he wanders the dusty forest in the first half of the game. Every object in the game is created as a silhouette, which paints this grim and barren world in dark colors of obscurity. Limbo is painted entirely in black and white. These three topics make it quite simply a beautiful piece of work.įirst off the visuals. It has a story hidden behind the simplistic dark visuals and engaging gameplay. Limbo is this frightfully 2D platformer created by Playdead, and I think it as the first true piece of video game art I have laid eyes upon. The game I believe encapsulates this image in a unrealistic setting would be Limbo. If we make a comparison to Picasso’s Guernica, pieces of art can be equally haunting and awe inspiring at the same time. This week I want to touch on how games don’t need to be bright colors or interesting materials like Claymation to be artistic. The two games I discussed last week were of the bright and cheery variety.
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